October 20, 2018 / Tony Parmenter
This episode, we are speaking with Brendan Keogh, critic, journalist, and Researcher at the Queensland University of Technology's Digital Media Research Centre.
This episode, we are speaking with Brendan Keogh, critic, journalist, and Researcher at the Queensland University of Technology's Digital Media Research Centre.
This episode, we are speaking with Joshua Boggs, Director at Loveshack Entertainment.
This episode, we are speaking with Neil Rennison, Founder and Creative Director at Tin Man Games.
This episode, we are speaking with Lucy Morris, Director at Starcolt.
This episode, we are speaking with Ben Britten, Chief Technical Officer and Director at Mighty Games Group.
This episode, we are speaking with Giselle Rosman, Business Administrator at Hipster Whale, Chapter Leader of IGDA Melbourne, and A/NZ Regional & Melbourne Site Organiser for Global Game Jam.
This episode, we are speaking with Philip Mayes, Founder and Director of Mighty Kingdom.
This episode, we are speaking with Katie Stegs, Co-Founder of Lumi Consulting, and Co-Creator of Blush Box Games.
This episode, we are speaking with Timothy Best, Game Designer at Mighty Games Group.
This episode, we are speaking with Laura Voss, Creative Director at Harmonious Games.
This episode, we are speaking with Tony Albrecht, Senior Engineer at Riot Games.
This episode, we are speaking with Jennifer Scheurle, Lead Game Designer at Opaque Space.
This episode, we are speaking with Morgan Jaffit, Co-Founder and Gamerunner at Defiant Development.
This episode, we are speaking with Wren Brier, Senior Artist at Well Placed Cactus, and a Co-Runner of the Women in Games Brisbane group.
This episode, we are speaking with Chris Conte, Co-Founder and Design Director at 5 Lives Studios.
This episode, we are speaking with Anais Riley, Marketing and Social Media Producer at Hipster Whale, and a partnered Twitch streamer.
This episode, we are speaking with Iain McManus, independent game developer, Senior Lecturer at SAE Brisbane, and ex-developer at Creative Assembly, 2K Australia, and Irrational Games.
This episode, we are speaking with Cheryl Vance, Co-Founder, Director and Lead Designer at Prideful Sloth.
This episode, we are speaking with Ben Droste, Founder of 100 Stones Interactive.
This episode, we are speaking with Megan Summers, Co-Founder and Producer at Screwtape Studios, and Lead Tester at Defiant Development.
This episode, we are speaking with James Bowling, Game Designer / Project Manager at Spunge Games, and Founder of Blocky Pixel.
This episode, we are speaking with Kim Allom, Producer at Defiant Development, Co-Founder of Blush Box Games, and Mentor at Tech Girls Are Superheroes.
This episode, we are speaking with Christy Dena, Writer-Designer-Director at Universe Creation 101, Co-Founder and Co-Director at Forward Slash Story, and Chair and Department Coordinator of Games at SAE Creative Media Institute.
Note: Some missing context when the conversation turns to "Open Backyard"; the player is an insect.
This episode, we are speaking with Trent Kusters, Co-Founder and Director of League Of Geeks, Chair of the Freeplay Independent Games Festival, and Lecturer at the Victorian College of the Arts.
This episode, we are speaking with Nicole Stark, Co-Founder and Co-Director of Disparity Games.
Note: There were adverse weather conditions while recording this episode; it was raining quite heavily, and we did the best we could. Our apologies for the poor audio quality; headphones are recommended.
This episode, we are speaking with Liam Esler, Event Manager for GCAP 2015 and the GDAA, Director at GX Australia, and a Producer/Writer/Designer.
This episode, we are speaking with Matt Ditton, Director at Many Monkeys Development, and The Mighty Games Group.