October 20, 2018 / Tony Parmenter

This episode, we are speaking with Brendan Keogh, critic, journalist, and Researcher at the Queensland University of Technology's Digital Media Research Centre.

September 29, 2018 / Tony Parmenter

This episode, we are speaking with Joshua Boggs, Director at Loveshack Entertainment.

August 25, 2018 / Tony Parmenter

This episode, we are speaking with Neil Rennison, Founder and Creative Director at Tin Man Games.

July 28, 2018 / Tony Parmenter

This episode, we are speaking with Lucy Morris, Director at Starcolt.

June 9, 2018 / Tony Parmenter

This episode, we are speaking with Ben Britten, Chief Technical Officer and Director at Mighty Games Group.

May 12, 2018 / Tony Parmenter

This episode, we are speaking with Giselle Rosman, Business Administrator at Hipster Whale, Chapter Leader of IGDA Melbourne, and A/NZ Regional & Melbourne Site Organiser for  Global Game Jam.

April 14, 2018 / Tony Parmenter

This episode, we are speaking with Philip Mayes, Founder and Director of Mighty Kingdom.

March 17, 2018 / Tony Parmenter

This episode, we are speaking with Katie Stegs, Co-Founder of Lumi Consulting, and Co-Creator of Blush Box Games.

February 10, 2018 / Tony Parmenter

This episode, we are speaking with Timothy Best, Game Designer at Mighty Games Group.

January 13, 2018 / Tony Parmenter

This episode, we are speaking with Laura Voss, Creative Director at Harmonious Games.

December 9, 2017 / Tony Parmenter

This episode, we are speaking with Tony Albrecht, Senior Engineer at Riot Games.

November 18, 2017 / Tony Parmenter

This episode, we are speaking with Jennifer Scheurle, Lead Game Designer at Opaque Space.

October 21, 2017 / Tony Parmenter

This episode, we are speaking with Morgan Jaffit, Co-Founder and Gamerunner at Defiant Development.

September 24, 2017 / Tony Parmenter

This episode, we are speaking with Wren Brier, Senior Artist at Well Placed Cactus, and a Co-Runner of the Women in Games Brisbane group.

August 27, 2017 / Tony Parmenter

This episode, we are speaking with Chris Conte, Co-Founder and Design Director at 5 Lives Studios.

July 23, 2017 / Tony Parmenter

This episode, we are speaking with Anais Riley, Marketing and Social Media Producer at Hipster Whale, and a partnered Twitch streamer.

June 18, 2017 / Tony Parmenter

This episode, we are speaking with Iain McManus, independent game developer, Senior Lecturer at SAE Brisbane, and ex-developer at Creative Assembly, 2K Australia, and Irrational Games.

May 21, 2017 / Tony Parmenter

This episode, we are speaking with Cheryl Vance, Co-Founder, Director and Lead Designer at Prideful Sloth.

April 23, 2017 / Tony Parmenter

This episode, we are speaking with Ben Droste, Founder of 100 Stones Interactive.

March 19, 2017 / Tony Parmenter

This episode, we are speaking with Megan Summers, Co-Founder and Producer at Screwtape Studios, and Lead Tester at Defiant Development.

February 19, 2017 / Tony Parmenter

This episode, we are speaking with James Bowling, Game Designer / Project Manager at Spunge Games, and Founder of Blocky Pixel.

January 22, 2017 / Tony Parmenter

This episode, we are speaking with Kim Allom, Producer at Defiant Development, Co-Founder of Blush Box Games, and Mentor at Tech Girls Are Superheroes.

December 18, 2016 / Tony Parmenter

This episode, we are speaking with Christy Dena, Writer-Designer-Director at Universe Creation 101, Co-Founder and Co-Director at Forward Slash Story, and Chair and Department Coordinator of Games at SAE Creative Media Institute.

Note: Some missing context when the conversation turns to "Open Backyard"; the player is an insect.

November 20, 2016 / Tony Parmenter

This episode, we are speaking with Trent Kusters, Co-Founder and Director of League Of Geeks, Chair of the Freeplay Independent Games Festival, and Lecturer at the Victorian College of the Arts.

April 3, 2016 / Tony Parmenter

This episode, we are speaking with Nicole Stark, Co-Founder and Co-Director of Disparity Games.

Note: There were adverse weather conditions while recording this episode; it was raining quite heavily, and we did the best we could. Our apologies for the poor audio quality; headphones are recommended.

February 21, 2016 / Tony Parmenter

This episode, we are speaking with Liam Esler, Event Manager for GCAP 2015 and the GDAA, Director at GX Australia, and a Producer/Writer/Designer.

January 17, 2016 / Tony Parmenter

This episode, we are speaking with Matt Ditton, Director at Many Monkeys Development, and The Mighty Games Group.